Sunday, 29 December 2013

PvP Armors and Weapons.

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Here's a bit of concept art that I found that I think would be great for the look of the new PvP armors if they were voted into the game. These armors and weapons would have the stats of Rune armor and weaponry outside of the Wilderness and will be given full power inside the Wilderness.
These armors would have full power in PvP worlds giving players a reason to use these for PvE encounters while on pvP worlds as well as PvP.

They'll degrade to ashes after a certain amount of combat time - players can wear these without degrading when not in combat.

Chaos armor:

Set effect: Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Requirements: 80 Attack, Strength, Defense.

Dropped by: Chaos Elemental

Items in the set: Chaos helmet, Platebody, Platelegs, and 2h sword.


Chaos 2h Sword (Primal 2h looks so awesome)






Shadow Magic sets:


Set Effect: Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Requirements: 80 Attack, Magic, and Defense.

Dropped by: Shadow monsters within' the Shadow Pass.

Items in the set: Shadow robetop, Shadow robebottoms, Shadow hood, and Shadow staff.









Shadow Range sets:

Set Effect: Randomly deactivates players' mini-map orbs for a certain amount of time.
Passive Effect: Faster run speed - Requires 80 Agility.

level Requirements: 80 Range and 80 Defense.

Dropped by: Shadow monsters within' the Shadow Pass.

Items in the set: Shadow chestplate, leggings, facemask, and bow.










The 'corrupt' versions of the Shadow sets will be different. Normally 'pures' would use corrupt armor and have the same statistics as the lvl 78 versions, which is extremely overpowered. Since pures are all about offense, the 'corrupt' version of the Shadow sets will be called 'rogue' and offer very little to no defensive statistic and very slightly less offensive statistics.
These items will degrade to nothing after a certain amount of combat time. Players can wear these items outside of combat without degrading.

These items will have the stats of iron outside the wilderness and when inside the wilderness they'll be at full power. They'll be at full power anywhere in PvP worlds.

Rogue Melee:
Set Effect: Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Required: 20 defense, Strength, and Attack.

Dropped by: Shadow monsters within' the Shadow Pass.

Items in the set: Platebody, Platelegs, Veil, and Dagger-sword.











Rogue Assassin (Range):
Set Effect: Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Required: 20 Defense, Strength, Attack, and Range

Dropped by: Shadow Monsters within' the Shadow Pass.

Items in the set: Assassin's Robetop, Bottoms, Veil, and Bow-sword.










Rogue Mage:
Set Effect; Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Required: 20 Defense, Magic, and Attack.

Dropped by: Shadow Monsters within' the Shadow Pass.

Items in the set: Shade robetop, robebottoms, hood, and staff.





Some extra images:

From: Devious Minds







From: Devious Minds






Dark Mage
















Rogue Mage (Shade)