Thursday, 16 January 2014

Bulletin Board Trading

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So with that in mind lets move to what the current problem is with trading.

if you visit the trade worlds (mainly w1) you'll notice that almost everyone in that world is standing in and around the west bank in Varrock. This means that nearly 2000 people are standing on top of each other and trying to talk at the same time. This leads to peoples chat instantly being removed from the chat channel, making it hard for some people to trade, some people also use Auto Typers to spam the chat trying to get their message across (even though this is a mutable offence for macroing & spamming). Even though Zybez is used in place to make trading easier.

trading board and falador trading are the best compromises...

trading board you can type a message (leave an ad) up (up to 6 ads) and walk away, do what ever and when someone sees it they can pm you, and you two can teleport to the sellers location across world depending on who is in the safest area + least populated world...

So the complex part...chalk boards can be placed in every bank in the game (convenience), you only need to type once and it doesn't have to be in the game chat (no spam), it's easier to find people (buyer-seller cross world teleport), a search feature can be implemented so you can find what you are looking for and the price you want to pay (item/gold value required to pm person to avoid scams), since you have to be online to trade the Ad will only be available while online (no fake ads), there would also be a limit to how much of anything you can place prices would be set by the player and not based on market flow.

maybe introduce a trade limit for the first 24 hours on a newly created account or new accounts are unable to (drop) trade for the first 24 hours of consecutive gameplay, that would also stall gold farmers/bots a bit.

but remember scamming can be prevented, bots and merchers are always going to be an issue.

Compromises met
G.E. people: more time playing and less time waiting,

Both: very convenient, easy to find people, no spam, and scamming prevented, price manipulation prevented

Anti G.E. people: no offline trading, player to player trading, less dev time required, prices player controlled

the trade board can also double up for other things, it can be used for events, clain recruitment, looking for someone to quest with ect. 





 

 

Wednesday, 15 January 2014

Introducing: The Forgotten Spellbook

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Introduction

I believe that magic is currently the least used combat style for PvE or PvP.
Magic is used to kill DKs or for Barrows in PvE and as a support for freezing opponents in PvP.
Almost nobody kills GWD bosses with magic and if you PK using magic only you either get accused for farcasting or just DDS speced to death.

The overall problem I see is that magic armour is very weak against melee attacks although magic is supposed to be the counter to melee. Another problem would be the low damage in PvE.

I saw a lot of people begging for a polypore-like weapon or a ganodermic-like armour. Releasing such things would be a terrible mistake as, in my opinion, those items were very gamebreaking.

In order to make the use of magic-only more rewarding without releasing items as polypore or ganodermic a friend of mine and myself have developed a new magic spellbook for both PvE and PvP.

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The spells

Important: all numbers and % are based on personal game experience and calculations but there was no way of ingame testing the spells.

I would love if this spellbook could be the reward for an amazing quest!

Requirements: Level 52 in magic.
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Posted Image Home Teleport (lvl 1)
This spell will teleport you near the altar at which you can swap to this spellbook. The location of that altar has yet to be decided.
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Posted ImageBarbarian Village Teleport (lvl 52) - 2 law runes 4 fire runes
Teleports you to the Barbarian Village
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Posted ImageStellar Breeze (lvl 53) - max hit 14 - 2 chaos runes 3 body runes 2 fire runes
15% Chance to lower opponent's strength level by 1 for a maximum of 2 levels.
Spell animation: Chaos Elemental magic attack (2 red balls) recoloured to orange.
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Posted ImageShantay Pass Teleport (lvl 56) - 2 law runes 4 earth runes
Teleports you to the Shantay Pass
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Posted ImageDecant Potion (lvl 57) - 2 cosmic runes 2 water runes
Decants all potions in your inventory to (4) potions if possible. Noted potions don't work.
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Posted ImageAether Breeze (lvl 57) - max hit 15 - 2 chaos runes 3 body runes 2 water runes
10% chance to lower opponent's magic level by 1 for a maximum of 2 levels.
Spell animation: Chaos Elemental magic attack (2 red balls) recoloured to cyan.
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Posted ImageArcane Breeze (lvl 61) - max hit 16 - 2 chaos runes 3 body runes 2 air runes
15% chance to boost your magic level by 1 for a maximum of 2 levels.
Spell animation: Chaos Elemental magic attack (2 red balls) recoloured to purple.
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Posted ImageDraynor Manor Teleport (lvl 63) - 2 law runes 2 water runes 2 air runes
Teleports you infront of the Draynor Manor.
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Posted ImageRecharge Dragonstone (lvl 68) - 3 cosmic runes 10 earth runes 10 water runes
Recharges 1 enchanted dragonstone item in your inventory (requires Heroes Quest).
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Posted ImageGrand Tree Teleport (lvl 68) - 2 law runes 3 air runes 3 earth runes
Teleports you to the Grand Tree infront of the King's Room.
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Posted ImageStellar Gust (lvl 69) - max hit 20 - 2 death runes 5 body runes 3 fire runes
15% chance to lower opponent's strength level by 1 for a maximum of 4 levels.
Spell animation: Kalphite Queen's magic attack (white bolt which becomes a lightning strike on hit) recoloured to orange
Posted Image Posted Image
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Posted ImageAether Gust (lvl 73) - max hit 21 - 2 death runes 5 body runes 3 water runes
10% chance to lower opponent's magic level by 1 for a maximum of 4 levels.
Spell animation: Kalphite Queen's magic attack (white bolt which becomes a lightning strike on hit) recoloured to cyan.
Posted Image Posted Image
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Posted ImageRellekka Teleport (lvl 74) - 2 law runes 4 earth runes 4 water runes
Teleports you to the Rellekka marketplace.
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Posted ImageRepair Armour (lvl 77) - 2 cosmic runes 2 law runes 5 earth runes
Repairs your damaged armour (requires money). Same price as Bob, you gain no smithing xp.
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Posted ImageArcane Gust (lvl 77) - max hit 22 - 2 death runes 5 body runes 3 air runes
15% chance to boost your magic level by 1 for a maximum of 4 levels.
Spell animation: Kalphite Queen's magic attack (white bolt which becomes a lightning strike on hit) recoloured to purple
Posted Image Posted Image
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Posted ImageGu'Tanoth Teleport (lvl 79) - 1 law rune 1 nature rune 5 earth runes
Teleports you to the Gu'Tanoth Marketplace (requires Watchtower Quest).
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Posted ImageTireless Run (lvl 80) - 1 soul rune 5 body runes
Restores 30% of your agility level as run energy.
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Posted ImageStellar Storm (lvl 83) - max hit 26 - 2 soul runes 7 body runes 5 fire runes
15% chance to lower opponent's strength level by 2 for a maximum of 6 levels.
Spell animation: Sergeant Steelwill's (Bandos minion) magic attack recoloured to orange.
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Posted ImageDark Warriors' Fortress Teleport (lvl 84) - 3 law runes 3 earth runes 3 air runes
Teleports you near the Dark Warrior's Fortress (wildy lvl ~12 non-multi zone).
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Posted ImageFatigue (lvl 85) - max hit 18 - 1 soul rune 1 death rune 10 body runes
Drains 15% of opponent's current run energy. (You don't get the run energy. Effective at high %, weak at low %). This spell is designed to slow your enemies down if they try to run. There is no immobilize in this spellbook because i think that immobilizes encourage farcasting and the idea behind this spellbook is that you're able to fight your opponent face to face using some effects of high level spells (see Empower Body and Empower Mind).

Spell animation: Chaos Elemental's ranged attack.
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Posted ImageAether Storm (lvl 87) - max hit 27- 2 soul runes 7 body runes 5 water runes
10% chance to lower opponent's magic level by 2 for a maximum of 6 levels.
Spell animation: Sergeant Steelwill's (Bandos minion) magic attack recoloured to cyan.
Posted Image
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Posted ImageChaos Altar Teleport (lvl 89) - 3 law runes 2 chaos runes
Teleports you to the Chaos Altar in the (lvl 13) Wilderness (NOT the chaos rune altar).
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Posted ImageArcane Storm (lvl 91) - max hit 28 - 2 soul runes 7 body runes 5 air runes
15% chance to boost magic level by 2 for a maximum of 6 levels.
Spell animation: Sergeant Steelwill's (Bandos minion) magic attack recoloured to purple.
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Posted ImageMeteorite (lvl 92) - max hit 6* - 1 soul rune 2 death runes 5 earth runes
Summons a meteorite crashing down on your foes.

* Max hit increases depending on the combat level of the target it hits -> combat level is turned into %
Example: General Graardor is combat level 624. If you cast Meteorite on General Graardor the spell's max hit is increased by Graardor's combat level in % -> 6 x 6.24 (= 624%) = 37,44.
This skill is not meant for PKing. Spells as the God Spells will still remain viable for killing DKs. This skill is supposed to provide a good damage source against GWD bosses or Jad. Its damage can further be boosted with Staff of the Dead or other effects making it a powerful alternative to ranged or melee combat.

Casting animation: Similar to God Spells. Skill animation: Jad ranged attack.
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Posted ImageFocus (lvl 93) - 2 soul runes 5 body runes 1 death rune
Increases the damage of your next outgoing magic attack by 20%. 60 seconds cooldown.
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Posted ImageCharge Energy (lvl 94) - 2 soul runes 3 cosmic runes 5 body runes
Recharges 10% of your special attack bar. 60 seconds cooldown.
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Posted ImageEmpower Mind (lvl 95) - 3 soul runes 15 mind runes 10 air runes
120 seconds duration: Increases your magic damage by 15% but reduces your magic accuracy by 30%.
Stacks with other effects (staff of the dead, focus, empower body).
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Posted ImageEmpower Body (lvl 96) - 3 soul runes 15 body runes 15 earth runes
120 seconds duration: While wielding a staff this spell doubles your melee armour rating but reduces your magic damage by 15%. With this spell you can achieve a similar armour rating as somebody in full rune or barrows if you use a shield. This allowes you to fight a 1Vs1 against a melee combatant without having to farcast. Your overall damage will be reduced but your spells will hit more often due to the melee user's magic defense weakness. You will still be vulnerable to ranged attacks!
Stacks with other effects (staff of the dead, focus, empower body).
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Some words

Thanks for taking time to read my thread. Suggestions or criticism are welcome but please restrain from posting things as "no thanks".

Fell free to post your feedback here! (RS Forums)
or here! (Zybez Forums)

Tuesday, 7 January 2014

Stealing Creation

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Stealing Creation was a fun minigame added to the main game of RuneScape on November 11, of 2008. It was a minigame which incorporated every RS skill, with the main rewards being degradable tools and armour which gave us around a 25K exp bonus for the short time they lasted.


A group of players playing Stealing Creation.


What I'm proposing:

For Stealing Creation to be added to Old School RuneScape via poll with these three things in mind:

• It will only include all 23 current Old School skills and
• Should the rewards stay the same? (rewards listed below)
• Also, should the amount of points required for each reward be increased?

Stealing Creation Rewards

There are 3 types of rewards; Volatile tools, Proto-tools, and Sacred Clay armour and weapons.

Volatile tools:

Requires level 40 in the appropriate skill to use. When the tool is operated it will randomly turn into one of the following tools: pickaxe, hatchet, harpoon, butterfly net, hammer, needle, or a fletching knife.

The tool will provide 29,340 bonus experience in the tool's skill. However reverting the tool will cause it to loose 10% of it's total bonus.

Proto-tools:

Requires level 40 in the appropriate skill to use. When the tool is operated you will have an option to transform it into any of the 7 skill tools.

The tool will provide you will 24,450 bonus experience in the tool's skill. Reverting it back will not cause any loss of the total bonus.

Armour and Weapons:

The choice of Sacred Clay Armour and Weapons are:

• Helmet, Coif and Hat
• Plate body, Body and Robe Top
• Leggings, Chaps and Robe Skirt
• Scimitar, Longbow, Staff

All pieces of armour/weapons require level 40 in their respective skill to be worn, and give 24,450 bonus exp each when equipped.

Stealing Creations Reward Shop


To find out more about Stealing Creations, please click here. (note the wiki was written for the main game, thus not all features would apply for Old School, such as Summoning and recent updates.)

Note: It is good to note that all the rewards require level 40 in their respective skills to use. This means they are not high level items; which means they are not the most efficient tools to be using. Also, it takes time to get enough points for these rewards. Meaning it is not an overpowered method of training in RuneScape.

If you would like to add anything, feel something is missing or would just like to discuss the ideas here, Join the Stealing Creations discussion

Thank you for reading!
Bulawayo

Sunday, 29 December 2013

PvP Armors and Weapons.

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Here's a bit of concept art that I found that I think would be great for the look of the new PvP armors if they were voted into the game. These armors and weapons would have the stats of Rune armor and weaponry outside of the Wilderness and will be given full power inside the Wilderness.
These armors would have full power in PvP worlds giving players a reason to use these for PvE encounters while on pvP worlds as well as PvP.

They'll degrade to ashes after a certain amount of combat time - players can wear these without degrading when not in combat.

Chaos armor:

Set effect: Randomly deactivates players' mini-map orbs for a certain amount of time.

Level Requirements: 80 Attack, Strength, Defense.

Dropped by: Chaos Elemental

Items in the set: Chaos helmet, Platebody, Platelegs, and 2h sword.


Chaos 2h Sword (Primal 2h looks so awesome)

Wednesday, 25 December 2013

Merry Christmas

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Forum Discussion

the Old School Team will soon be getting a GFX guy or Gal, and no it isn't me...this time. We'll see what the new year brings

A few months ago I was bored and released a few models that when put together form a set on the community blog, I Called this set ''Elite Dragon Armor (Concept)'' a few months went by and I uploaded the set on twitter, Mod Ash saw it and said ''I want that in game'' a weekend goes by, Mod Reach sees it and made his own White Dragon armor and a white dragon (merodach) to go with it.

for those of you who would like to see it you can either A look for it on the community blog (now in OS Feedback and poll suggestions) or on my twitter page @themrcr0w

now since the jmods and a lot of people (more then just those following me on twitter) would like that Dragon set in Runescape...and the only 3 things stopping them from making it is, 1:My permission, 2:the GFX artist to make it, and 3: for it to pass the poll...my Christmas present to you is this.

I here by give the Old School runescape staff permission to make my dragon armor in game by the new OS GFX artist when they are hired, should it pass the poll. with one Catch...I would like an NPC, that has the ability to recolor or create the set through Dragon Essence dropped by the various Dragons around the game. This NPC would also be able to recolor existing dragon equipment also.

May seem a bit egotistical, but i've gotten hundreds of DMs asking for it on twitter, the OSRS Jmods want it in game, and people want it in that don't even know I made it. So my Christmas gift to everyone is permission to the OSRS Team to make it at some point in the future.