Saturday, 9 August 2014

Introducing: High Level Prayers

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Hello, my name is Ale pls / Inflambio and I am the designer of the Forgotten Spellbook. Sometime ago I designed that spellbook because the players wanted an alternative to existing spellbooks and some spells for PvM.

Lately I see a lot of people calling for a Prayer expansion with new prayers or a new prayer book and there are several threads with ideas on the oldschool forums.

This is the reason I designed eight new prayers for the Standart Prayers. The reason I designed these new prayers for the Standart Prayers is because I like the basic ideas behind the old prayers which offer a variety of useful effects.
The reason I did not decide to create a whole new prayer book was because in my opinion new prayer books such as the Ancient Curses consist of already existing reskinned prayers, some new niche prayers and a few useful strong ones.


In my Devblog I will talk about the following things:

  • The new prayers and their respective effects, levels and drain costs
  • Discussion about my decisions and clarifications
  • Requirements, acquisition and lore


The new prayers and their respective effects, levels and drain costs


All numbers are based on my personal opinion and game experience.

PrayerLevelEffectDrain Rate
IconName
Preserve73Boosted stats last 20% longer5 points per 60 seconds
Durability77- Armor and weapon degrading is 15% slower
- 15% chance to keep arrows that would break
- 15% chance to keep runes when casting a combat spell
7 points per 60 seconds
Malevolent Intentions81Prevents your target from restoring stats and hitpoints (only affects natural restoring. potions, special attacks and special effects are not affected.)7 points
per 60 seconds
Protect From Detention84Overhead Prayer
PvM: Immune to freezing, disabling and Run-Energy-decreasing effects (natural energy loss from running is not included)
PvP: -40% freeze duration. Stun immunity. -40% effectiveness of Run-Energy-decreasing effects (natural energy loss from running is not included)
20 points per 60 seconds
Ruin87
+22% ranged damage 
+22% ranged accuracy 
+27% def
+10% range attack (taken from your range attack armor bonus)
+7% mage def (taken from your mage def armor bonus)
45 points per 60 seconds
Obliterate90
+22% attack
+25% str
+27% def
+10% slash/stab/crush attack (taken from your attack bonuses)
+10% range def (taken from your range def armor bonus)
45 points per 60 seconds
Doom93
+22% accuracy
+7%  magic damage
+27% def
+10% magic attack (taken from your magic attack armor bonus)
+13% melee def (taken from your melee def armor bonuses)
45 points per 60 seconds
Destroy Faith95Overhead Prayer
Removes 1 Prayer point from an enemy for every 3 damage inflicted on the enemy
40 points per 60 seconds


Discussion about my decisions and clarifications


In this section I will talk about my ideas and  try to explain why I chose certain things to be as they are and I will explain the prayer icons I created.


Preserve73Boosted stats last 20% longer
5 points per 60 seconds
Two hands holding a liquid. 

With this prayer I wanted to keep stats boosted a bit longer which is beneficial for PvM and PvP (and in some cases for skilling too).
This prayer is inspired by the Ancient Curse: Berserker which prolonged boosted combat stats by 15%.
I made this prayer a higher level, included boosted skilling stats and increased the duration to 20%.


Durability77- Armor and weapon degrading is 15% slower
- 15% chance to keep arrows that would break
- 15% chance to keep runes when casting a combat spell
7 points per 60 seconds
A broken platebody. 

This is a combi prayer that can be useful in certain scenarios. Are you fighting monsters in Ahrim's with magic? Why not safe some money by activating this prayer. The prayer will not always be useful and can cost you more than your actual repair costs if you don't calculate it. But it can also safe you money if you use degrading items like the abyssal tentacle with prayer gear.


Malevolent Intentions81Prevents your target from restoring stats and hitpoints (only affects natural restoring. potions, special attacks and special effects are not affected.)7 points
per 60 seconds
A heart wrapped in barbed wire.

Did you ever fight a player or a monster like General Graardor and just when you were about to kill it it healed for that 1 hp and smashed you another 30 hit in your face or panic teleported?
Malevolent Intentions will prevent all natural healing and restoring stats.

It does not include pots, restore pots, special attacks like sgs, special effects like guthans.


Protect From Detention84Overhead Prayer
PvM: Immune to freezing, disabling and Run-Energy-decreasing effects (natural energy loss from running is not included)
PvP: -40% freeze duration. Stun immunity. -40% effectiveness of Run-Energy-decreasing effects (natural energy loss from running is not included)
20 points per 60 seconds
A running shoe, the Run Energy symbol.

This is an overhead prayer that negates crowd control effects in PvM and makes them weaker in PvP.
Being chased by some crazy barragers in wildy is nothing new and those 20 sec freezes can be very hard to handle at times. Activate this prayer and reduce the freezing duration to 12 seconds but eat the full magic damage.
This overhead also weakens the energy stealing effects of a whip special attack or a full karils set. And at last you can't be stunned to death by d spear teams because this overhead prevents stuns but not the damage you get.

This prayer does not decrease your natural run energy drain while running.


Ruin87
+22% ranged damage 
+22% ranged accuracy 
+27% def
+10% range attack (taken from your range attack armor bonus)
+7% mage def (taken from your mage def armor bonus)
45 points per 60 seconds
A bow firing an energy arrow.

This is ruin, the high level range prayer.

It is a superior version to Rigour and therefore requires a higher prayer level.
This prayer increases your range accuracy, damage and your defence by a noteable amount without being too strong. It rather focuses on your defence stats and encourages wearing high level gear to further boost your stats.

While active 10% of your range attack armor bonus will be added to your range attack bonus. If your gear provides 170 range attack you will get another 17 range attack with this prayer.

It does the same thing for mage defense but only 7% as mage def requires a lower amount to be effective than other bonuses as melee and range def. The idea behind this system is to boost the combat triangle.

To prevent DBow from getting too strong in the wilderness its damage should get capped at the current maximum of 48.

Obliterate90
+22% attack
+25% str
+27% def
+10% slash/stab/crush attack (taken from your attack bonuses)
+10% range def (taken from your range def armor bonus)
45 points per 60 seconds

A blade surrounded by blazing energy.

This is Obliterate, the high level melee prayer.

This is a superior version to Piety but it does not provide a huge boost to bring it a bit on par with range and magic.

While active you gain 10% of your slash/stab/crush bonuses to your attack bonuses. If your gear provides 140 slash attack 80 crush and 0 stab attack you gain 14 slash, 8 crush and 0 stab attack as a bonus, making it 154 slash, 88 crush and 0 stab attack.

It does the same for your range defence but 10% (compared to ruin's 7%) because range def requires a higher number to be effective compared to mage def. The idea behind this system is to boost the combat triangle.


Doom93
+22% accuracy
+7%  magic damage
+27% def
+10% magic attack (taken from your magic attack armor bonus)
+13% melee def (taken from your melee def armor bonuses)
45 points per 60 seconds

An eye on a staff shining with magic energy.

This is Doom, the high level magic prayer.

This prayer is a superior version to augury and requires a higher prayer level to use it.

It will boost your accuracy by 22%, your magic damage by 7% and your defence by 27%.

Additionally, when active this prayer boosts your magic attack bonus by 10% of your current magic attack bonus.

To strengthen the combat triangle this prayer increases your stab/slash/crush def by 13% of your current stab/slash/crush bonuses. 13% because magic gear has a low base amount of melee def and needs a higher number to be effective.



Destroy Faith95Overhead Prayer
Removes 1 Prayer point from an enemy for every 3 damage inflicted on the enemy
40 points per 60 seconds
A broken Prayer symbol.

Destroy Faith is the superior version of Smite, it is an Overhead Prayer and it will drain 1/3 prayer in relation to the damage you deal (Smite is 1/4). This may look strong but it will make high level fights more engaging, more risky and you get more pray points per sip with 95 prayer anyway.


Requirements, acquisition and lore


Chivalry and Piety had some interesting quest with a nice wave based fight and def levels as requirement. Curses had a lot of nice and interesting quests as a requirement.

Quests are always nice but most likely we won't get a lot of them in osrs.

I never liked the def requirements of chivalry and piety. I disliked the Ancient Curses for not having Torment and Anguish and Turmoil was simply too strong.

That's the reason why the gap between Piety and Obliterate is not that huge and I hope the players can understand my feelings about this.

Furthermore there are no skill requirements (except the prayer level) for my prayers but you have to do the Wanted! quest and win a difficult fight to get access to some of them.

The prayers you have to unlock by winning this new one-time bossfight are:





Lord Shadwell, Legend of the Kinshra


Lord Shadwell was the Kinshra Lord until 163 when he was thought to have died against the evil wizzard Solus Dellagar. What the White Knights didn't know was that he actually survived..

After his near-death experience Lord Shadwell hid himself. Bothered by the fear of that moment which almost cost him his life he developed a strong connection to his religion and created new and deadly prayers devoted to his favourite god: Zamorak.

Hidden from the world Shadwell has become very strong in the past years and has recruited some of the strongest Black Knight soldiers as his bodyguards planning to make a big reappearance with only one plan: To erase the White Knights and the Temple Knights.

Fortunately nothing can be hidden from the Temple Knights for too long and they are aware of some rumors that Shadwell is planning something truly terrible!

They have a hint where he is hiding but can't find the entrance to Shadwell's secret hideout. Every mission costs the Temple Knights lives of brave young heroes and they have come to a point where they simply can't afford further losses anymore. As a last resort the Temple Knights want to send in their trump card: You!

Talk to Sir Tiffy Cashien in the Falador Park and he will send you on a mini quest to find and defeat Lord Shadwell. As far as the Temple Knights know Shadwell is hiding somewhere in the Catherby Dungeon:



Find that suspicious looking skull lamp and prepare for the fight of your life!



The Fight


Again, the numbers are based on my personal opinion and experience.

You will find yourself in a new room with Lord Shadwell, Legend of the Kinshra standing there. When he notices you he will say:

"Who are you and what are you doing here? You are.. a Temple Knight! Now that you know the location of my secret hideout I cannot let you leave! You will take this secret to your grave!"

Lord Shadwell, Legend of the Kinshra has a combat level of 600, wears a Black Platebody (t), Black Platelegs (t), an Unholy Symbol and a Zamorakian Spear. He has 300 Hitpoints and a max hit of around 30.

When the fight starts Shadwell will activate his overhead prayer with the symbol of Destroy Faith. Although it's the same symbol his prayer has a slightly different effect: It sets your prayer points to 0 everytime you try to activate a prayer. When that happens Shadwell will say: "Your weak prayers can't
save you now!"

After bringing him down to 200 hp he will lose interest in you and and say: "You are not worth my time. Soldier get him out of my eyes!" 

An Elite Black Knight ranger will appear and attack you. During that phase you can't attack Shadwell.
The ranger has a combat level of 200, wears a Black d'hide body, Black d'hide chaps, an Unholy Symbol and a Dark Bow as weapon. He fires 2 dragon arrows with one attack dealing up to 2x 25 damage with a low accuracy against melee armour. The ranger has 150 hitpoints.

Sometimes he will say: "This is your end!" watch out for that line of text because he will prepare a Dbow special attack aiming for the tile you stand on. If you want to avoid this attack you have to move to a different tile.

When you defeat the Elite Black Knight ranger Lord Shadwell will say: "I have underestimated you. Come, I will take you on!" The fight continues and is similar to the first phase.

When you bring Shadwell down to 100 hitpoints he will tell you again that you're not worth his time and summon an Elite Black Knight wizzard.

The wizzard has a combat level of 200, 150 hp, wears full Black Mystic, an Unholy Symbol and a Staff of the Dead. He will use the Flames of Zamorak spell with a max hit of 27. When you attack him with melee he will say "Your sword can't hurt me!" and activate his Staff of the Dead special attack which reduces the melee damage you deal to him by 50% for 60 seconds. At half of his hitpoints he will say "There is no way I can lose here!" and starts using Blood Barrage (which Shadwell taught him after he saw Solus Dellagar using Ancient Magicks) to deal damage and heal some hitpoints.

If you manage to kill the wizzard Lord Shadwell will get angry and shout: "This has taken too long! Let's finish this!"

He will call to his god Zamorak and activates his Obliterate prayer to increase his stats. He will switch from his Zamorakian Spear to a Zamorakian Hasta and a Dragonfire Shield. In this last phase (100hp left) you won't be able to freeze him with entangle or ice spells or he will turn the Protect from Detention prayer on. He will attack you with the hasta and fire off some dragonfire with his shield from time to time (which hits a max of 20 but is accurate against melee gear). His new max hit with Obliterate active is 30+25% = 37 + 1-2 from the dfs strength bonus.

After you killed him he will drop a key which opens a locked door in his secret hideout leading to a smaller room with an altar in it. Pray at that altar and you will unlock the prayers.

Return to Sir Tiffy Cashien in the Falador Park to get a reward of 10k Slayer experience, 30k Prayer experience and 2x 20k experience in a combat skill of your choice.


Feel free to leave feedback!

Special thanks to a friend of mine for being a judicial discussion partner

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