Tuesday, 15 October 2013

Invasion minigame (revised)

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after taking some feed back on the first Invasion idea it was clear to me that i catered to much to skillers and low levels. though i wanted to make an old school minigame (one where you play just for fun and take it seriously) I'll revise the idea to make it better.
What is Invasion? it's a survival minigame in which you fight wave after wave of  any attackable npc inside a defined area (like Falador or Varrock) other examples of this type of minigame would be Halo's firefight, COD's Zombies, UT:Invasion, and GoW:Horde.
So, the Old School version, take any city in it's entirety, add barriers so players can't leave the city limits, create a safe room for players to spawn in, and have all the attackable npc's in OS to hunt down the players.
To start the minigame there would be an NPC in Falador pub named CR0W, when you speak to CR0W he will give a short story of a trip he took to scaperune when bob the cat took him there in which everybody in there tried killing him and several other people, the cat kidnapped. and asks the player if he would like to ''imagine'' what it was like. NOTE: minigame is unlocked after a quest that involves king snagwort striking back ''Snagwort strikes Back'' the quest can be developed by the OSRS staff, must take place in tutorial island. Quest is started when the player says yes.

if the player says ''yes" the player will be asked to choose, if they would like to play solo or as a team, a game setting, wave set up, & any additional difficulties the player would like to add for bonus points. if the player says "no" CR0W will say, "enjoy the old school way"

(A right click option to start minigame in single or teams then opens the additional windows before starting a game) there's also a right click option for rewards. Lunar and MUR0 will also be npc's in the pub (won't start the minigame) and have a right click option for rewards. ABagOfMilk (formally known as ''Grean Teal'' is the person that would finish the quest and give you the rewards from it. (XP, quest point(s), and access to the Invasion minigame. He will also be an NPC to help the players fight. (he originally suggested a quest to unlock the minigame), Capt McGee will offer the ability to recolor dragon weapons

Team Set up: same way for players to enter NMZ together.

Game Mode selection Survival and Duel

Survival Modes (modes in which 1 & up to 7 players fight waves and waves of attackable npcs)
Easy: the only skiller setting in which all players have their stats set 60, whether you're over that number or below. this is to make all players on the same playing field. no xp is rewarded from monsters. 50 monsters per wave
Normal: Monster levels are the same as they are out side of the minigame, +5%xp is granted per monster kill (based on monster skill level). 50 monsters per wave.
Hard: NPC's levels are increased +5% xp is granted per monster kill(based on monster skill level). No skiller setting, your stats are the same as they are outside of the minigame. 100 monsters per wave. unlocks after completing the 117th wave (excluding bonus waves) of normal mode.

& Insane Mode: NPC's levels are increased higher then hard mode, +10% xp is granted per monster kill(based on monster skill level). no skiller setting, stats are the same as outside of the minigame. unlocks after completing the 117th wave (excluding bonus waves) of hard mode with all Gold & Silver runes enable at once and sacrificing a quest cape, a fire cape, a legends cape, rune defender, and a complete set of barrows gear (all borthers armor and weapons) to merodach.
    Duel Modes [1v1] (Silver runes will not be usable here, Golds will be usable, all Jmods + the NPC's named after the people that designed this mini game become random opponents)

Duel Easy Mode (skiller friendly): Optional wave setting (random or in order), the player will be placed in a 1v1 Duel survival mode. where you see how many attackable npc's you can defeat before you yourself are defeated. Arena takes place inside of rectangular box with 2 spawn rooms at either end, one for you the other for the NPC's to spawn. After you defeat one you respawn in in the spawn room with full health. once inside your opponent will be announced to you and you are given 15 seconds to gather your supplies (inside the room) and face your opponent, when you leave the room the doors will close so you may not hide in there.

Duel Normal Mode: Optional wave setting (random or in order), the player will be placed in a 1v1 Duel survival mode. where you see how many attackable npc's you can defeat before you yourself are defeated. Arena takes place inside of rectangular box with 2 spawn rooms at either end, one for you the other for the NPC's to spawn. After you defeat one you respawn in in the spawn room with full health. once inside your opponent will be announced to you and you are given 15 seconds to gather your supplies (inside the room) and face your opponent, when you leave the room the doors will close so you may not hide in there. 

Duel Hard Mode: Optional wave setting (random or in order), the player will be placed in a 1v1 Dual survival mode. where you see how many attackable npc's you can defeat before you yourself are defeated. Arena takes place inside of rectangular box with 2 spawn rooms at either end, one for you the other for the NPC's to spawn. After you defeat one you respawn in in the spawn room with full health. once inside your opponent will be announced to you and you are given 15 seconds to gather your supplies (inside the room) and face your opponent, when you leave the room the doors will close so you may not hide in there.

Duel Insane Mode: Optional wave setting (random or in order), the player will be placed in a 1v1 Dual survival mode. where you see how many attackable npc's you can defeat before you yourself are defeated. Arena takes place inside of rectangular box with 2 spawn rooms at either end, one for you the other for the NPC's to spawn. After you defeat one you respawn in in the spawn room with full health. once inside your opponent will be announced to you and you are given 15 seconds to gather your supplies (inside the room) and face your opponent, when you leave the room the doors will close so you may not hide in there.
what all 4 difficulties have in common:
similar to invasion pete,
character is from U.T.2004 ''selkies''
Created by ''J. Lawrence''
  • no outside items will be allowed into the minigame,those items can not be taken out either. there will be crates in the safe room (a room where you spawn and no npc's may enter, except for 8 npc's the player may choose to have fight with them, those NPC's are
     Ash(Wise old Mans Twin but with the gold sara plate & shield),
    Mat K (a goblin),
    Reach(if Deaths model exists make it blue?),
    Nexus (a dragon warrior), ABagOfMilk (Ranger) ,
    MR CR0W(White dragon warrior, white phat, white DFS) 
    Lunar (mage),
    MUR0 (warrior),
    and Invasion Pete (a skele mask, in black(t) dragon armor (with the fire making masters plate model), Black(t) Dragon boots, black gloves,(black & grey X) team-42, Abby whip, and a recolored Black(t) dragon fire shield, his face(skin) will also be ''painted'' black (black armor black) so that you just notice the skull costume.

    these npc's would not count towards the players life pool.
  • since no items can be brought in or taken out this would be a safe minigame for both modes.
  • all monsters drop supplies needed to continue, just in smaller amounts through the difficulties.
  • there is a life pool, you start the game with 10, lose one every time you die (except for the bonus wave) and gain one for every 2 waves you don't die. you can join as a party, same rules apply but lives are shared across the team. game ends when all lives are used up or if you leave the minigame
  • a party would consist of 1-8 players (1+7 friends)
  • A point system, points are awarded to the player that are half the CB level of the NPC you killed. points are accumulated and go towards rewards from NPC's name Lunar, CR0W, and MUR0.
  • the ability to make the game harder or easier by finding Gold and silver runes hidden through out each playable level, Gold runes would make the game harder (a golden version of a death rune for example would hide the stat page (and would have to work on the orion client so there's no cheating) there would be 2 silver runes (rune ess & pure ess, Rune ess(s) allows the jmod npc's to fight with the players, and pure ess (s) would allow the player NPC's to fight with the players. Gold Runes = small bonus points, Silver runes = no bonus points
  • each level would be a copy of an existing town/city and emptied of the existing NPC's, the player could not leave the town (a barrier prevents players from leave but allows npc's to enter and NPC's would spawn from outside the town and be directed to enter the town and hunt down the players.
  • all NPC's found with in a town will be removed so people can not use banks (deposit boxes will also be removed)
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Regardless of wave setting, there are 5 waves in a round, 3 rounds in a set with a bonus wave (wave #16) at the end of the set that lasts for 1 minute of never ending goblin raiders that teleport away when 1 minute is up. and a Boss wave as wave #15.
There are 2 wave settings:
Random: Excluding boss wave in which that wave would comprise of 1 boss and monsters similar to it, bosses would only be found here, the other 14 waves would comprise of randomly generated NPC's that can be found through out Old School runescape
In order of level: as it sounds, as each wave happens npc's get progressively stronger in level starting at all level ones. once you defeat the highest level monsters the waves reset.


And Gold And Silver Runes to make the game harder or easier: each rune would have a different use, what each rune does could be from hiding certain stats to npc's being more aggressive and dodging attacks more often. and making it so that players only have 10 lives for the game and can't obtain anymore past 10, to having to wait until the end of the round to respawn, if all players die during the same wave game would be over (death rune). a rune could also be used

 the only silver runes would be Rune essence and pure essence to add additional npc's on your team.

Rewards 

  • CR0W:

    MAGE Rewards:
  •  Paladin Armor-Plate armor for mages, stronger defence bonus + imbedded with a certain type of rune that when worn as the Rune type set on all pieces will give an infinite amount of that rune. Available from bronze-rune(lvls 1-40 + quest to wear rune), using set from castle wars, as an example with the red set, red ='s armor type bronze-rune, and the blue ='s rune color. this armor set only has basic runes.
  • Elite paladin (level 70) same set effect but includes all runes and is Arhims recolored so that it's black and the secondary are the rune colors. and a reskinned bone scepter (black with blood red any where that would be black on the current model. it would be a level 70 staff and have stats equal to the staff of the dead, but it's special attack would be to freeze everyone around you.

    Range Rewards
    : a new bow (recolored Karil's crossbow) that fire's throwing knives and throwing axes (OS equal of dragon throwing axe's), Dragon throwing Axes & Dragon Spikes (throwing knives)

    Warriors Rewards:
  • [Color] Dragon Essence, used to change the color of dragon equipment, Blue, Green, Yellow, Purple, Black. RS God paint, to trim the dragon armors in the colors of the RS gods. a Trimming kit (works on all colors) and a Gold Trim kit.  and Dye remover. when a dragon item is dyed it becomes untradeable and needs dye remover to make it tradable again.
  •  pay to unlock the ability to use a 2h weapon with one hand, attack speed will be reduced, and animation will still have a 2h stance, you will be able to use a defender or a shield in your off hand at the same time.
  • Corrupted Dragon armor (instead of degrading into dust it behaves like Barrows armor does and when it hits 0 it will need to be repaired, it has better offensive stats and weaker defensive stats over normal dragon armor.
  • Katana (model exisits in OS) available in bronze - Dragon (stats would be [type] Scimitar)
  • Pete's plate [name can be made up later](stats the same as platebodies avail in bronze-rune) would be fire making masters plate.
  • and down the road when a model editor is available to recreate my dragon armor (other then Reach's recolor) Elite Dragon Armor!


    All classes:
  •  Rubber Crow,
  • a minipet crow.
Lunar:
  • New teleport object (teleport system works like RS3's home tele),
  • zombie spider,
  • and other minipets of any easter egg monsters created for minigames, a party room for your player owned house.
  • Imbue Charges,
MUR0:

  • cape giving you the following stats:
    +2 to all attack bonuses, +12 to all defence bonuses, + 4 str bonus, +4 prayer bonus, +4 to max hit on mage, + 5% ranged attack bonus, +5% weapon attack bonus (accuracy for melee), And boss minipets.